So honestly see next gen consoles try to transition into full RT suites and select games goin full PT. (Games like Minecraft, Portal 1 or even CP2077 Since the latter game has both full RT and “experimental” PT options) OR select games tht instead use Path Tracing, which is ALOT more expensive but completely replaces EVERYTHING when it comes to Reflections, Lighting and Shadows. RT usage is still in its early stages but there is select games that use all of them, like CP2077. (But they typically dial it way down to only one reflect bounce and use lower poly models in said reflections) Lighting can vary since most of the time they only selectively replace certain existing lighting tech, instead of the whole thing. But every month we have large bills and running ads is our only way to cover them. We dont have paywalls or sell mods - we never will. Reflections are more noticeable and is the one they often use the most. A Sonic Generations (GENS) Mod in the Other/Misc category, submitted by Skyth. Common ones being Reflections or Shadows and sometimes Lighting And its really only select bits like with Shadows, they often only use it for dynamic soft shadows. It’s mostly due to the fact that devs only use like one or two bits of RT instead of the whole suite. Mods for Sonic Generations (GENS) Ads keep us online.
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